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101. Projectiles - in Test Server Feedback [original thread]
Change the Maelstrom booster bonus to a resist bonus, and/or give it +7.5% optimal per level, and the battleship artillery issue will be essentially fixed.
- by Stretchmeat Crotchquake - at 2009.05.15 07:17:00
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102. Awesome new feature going in with tomorrows patch - Instawarping! - in Test Server Feedback [original thread]
And this change seemed so well thought out!
- by Stretchmeat Crotchquake - at 2009.05.14 03:34:00
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103. Goons are pretty terrible at EVE - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Captian Duffy haha-haha goons are going to failcascade soon. Where've you been, we've been failcascading ever since our POS timer warped to the moon in 49-
- by Stretchmeat Crotchquake - at 2009.05.14 01:14:00
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104. CCP Are you KIDDING - in Test Server Feedback [original thread]
You forgot about the explosion radius making them crap against POS mods too.
- by Stretchmeat Crotchquake - at 2009.05.13 22:05:00
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105. How to prevent Apocrypha 1.2 from killing the covert ops role in 0.0 - in Test Server Feedback [original thread]
Edited by: Stretchmeat Crotchquake on 13/05/2009 21:53:06 Ironically I don't even think it's a good idea even though I brought it up, because it means that unless you're unlucky enough to land in the middle of a hostile player blob then there'...
- by Stretchmeat Crotchquake - at 2009.05.13 21:52:00
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106. Red Alliance Loses Tp- Station - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Murrior ohh come on...being rational would be to say that you were successful, but not that you had a huge disadvantage. Being rational would be to say that having 500 towers, a 7-day head start on sov claim, and lots of ...
- by Stretchmeat Crotchquake - at 2009.05.13 17:41:00
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107. Want to solo? Well you can't! THIS IS A MULTIPLYER GAME kk - in Test Server Feedback [original thread]
New best covops = Protocloak Drake
- by Stretchmeat Crotchquake - at 2009.05.13 17:04:00
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108. Small-Gang PVP and the 1.2 patch - in Test Server Feedback [original thread]
Originally by: Bronson Hughes Ingoring some of the ramifications for a second, it never made sense to me that active modules would finish out their cycle once you cloaked. Particularly with Recons who could 'EWar' a target, recloak, and ke...
- by Stretchmeat Crotchquake - at 2009.05.13 16:59:00
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109. Red Alliance Loses Tp- Station - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: AliusExAlio Originally by: Stretchmeat Crotchquake Because taking one station system buried deep in friendly territory isn't really very impressive when you're hemorrhaging supercaps. Because removing an alliance...
- by Stretchmeat Crotchquake - at 2009.05.13 14:15:00
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110. Red Alliance Loses Tp- Station - in Corporation, Alliance and Organization Discussions [original thread]
Because taking one station system buried deep in friendly territory isn't really very impressive when you're hemorrhaging supercaps.
- by Stretchmeat Crotchquake - at 2009.05.12 12:36:00
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111. TCF Internal Powerstruggles - in Corporation, Alliance and Organization Discussions [original thread]
Thanks for the high-quality thread.
- by Stretchmeat Crotchquake - at 2009.05.08 19:50:00
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112. [Proposal] Remove the stupid "199,999,999" scams - in Assembly Hall [original thread]
I fully support scamming. I also support people having to put some effort into it.
- by Stretchmeat Crotchquake - at 2009.05.07 23:46:00
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113. Trouble in Esoteria - Systematic-Chaos Fails - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Kuronaga Sufficed to say, a tech 3 cruiser was blown up. and hacs. and heavy dictors. and ravens. lots of ravens. LOTS... of ravens. So basically your whole corp accomplished what a single Vagabond could do in DS1 space ...
- by Stretchmeat Crotchquake - at 2009.05.07 10:30:00
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114. request for feature "block whole Alliance" - in Player Features and Ideas Discussion [original thread]
Maybe you should just ignore it? Unless there's something important in local that's getting spammed out, like... uh, I dunno, help me out here.
- by Stretchmeat Crotchquake - at 2009.05.04 02:16:00
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115. Noob alts attacking POS - in Player Features and Ideas Discussion [original thread]
They consider it an exploit if you use noob ships, they don't if you use shuttles. Which is kind of funny because the real risk in either is you killing the fighters. (HINT: Kill the fighters)
- by Stretchmeat Crotchquake - at 2009.05.02 18:02:00
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116. hey atlas~ - in Corporation, Alliance and Organization Discussions [original thread]
So now Atlas has two titans that will never be built, and in three months GoonSwarm will have two more titans that will never log in.
- by Stretchmeat Crotchquake - at 2009.05.02 04:23:00
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117. request for feature "block whole Alliance" - in Player Features and Ideas Discussion [original thread]
We definitely need this feature, there is a massive amount of important information in local I am frequently unable to read due to goon spam.
- by Stretchmeat Crotchquake - at 2009.05.02 00:06:00
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118. OF.. IAC NAP UNL.. - in Corporation, Alliance and Organization Discussions [original thread]
Privateer Alliance has already conquered Jita 4-4 so I'd say that makes them a major force in this game.
- by Stretchmeat Crotchquake - at 2009.04.30 16:29:00
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119. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Noodly Appendage An increase in citadel torpedo velocity should be accompanied by a nerf in the torps hitpoints so as to not make them invincible to smartbombs. I agree. Furthermore, I think it is completely unfair that r...
- by Stretchmeat Crotchquake - at 2009.04.29 20:49:00
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120. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Give it another low slot. Or two.
- by Stretchmeat Crotchquake - at 2009.04.29 20:13:00
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